Auto Tune App For Garageband Ipad

Auto tune app for garageband ipad download

Auto-Tune Mobile brings vocal pitch correction to vocal performance, using Antares' world-class Auto-Tune® technology. Now Antares' professional pitch correction recording studio technology is available for local performers to use live, on stage, or in recording apps on your iPhone / iPad.

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  1. Dec 07, 2017 How to use auto-tune in GarageBand iOS (iPhone/iPad) - Enhance tuning/pitch control. In this video, I take a look at the enhance tuning and pitch control options in GarageBand iOS (iPhone/iPad.
  2. Auto-Tune Mobile brings vocal pitch correction to vocal performance, using Antares' world-class Auto-Tune® technology. Now Antares' professional pitch correction recording studio technology is available for local performers to use live, on stage, or in recording apps on your iPhone / iPad.
  3. No way to utilize pitch auto correction in GarageBand for iOS is there?!:-/ if not, are there at least any decent apps out there that can be used (via Audiobus, etc.) that isn’t just an app filled with presets for robot, t-pain, chipmunk, etc.
  4. Auto-Tune Mobile brings vocal pitch correction to vocal performance, using Antares' world-class Auto-Tune technology. Or in recording apps on your iPhone / iPad.The Auto-Tune Mobile app does.

Auto Tune App For Garageband Ipad Download

The Auto-Tune Mobile app does not do anything until you sing through it. When you sing, Auto-Tune Mobile detects what note you are singing, and corrects the pitch of your notes, to the nearest valid note, from the ones you select on the screen. The corrected vocals go out through the speakers (when you turn on Audio Out); also Auto-Tune Mobile is compatible with other apps if you wish to record.

Connect Auto-Tune Mobile to your sound system between your microphone and your P.A. / speakers to use Auto-Tune Mobile in a live performance setting. Use a microphone audio interface device to connect the 1/8 inch jack to your microphone line and the headphone output to your sound system. Turn on Audio Out on the Auto-Tune Mobile app to get audio to pass through the system. If you turn on Audio Out without connecting to your sound system, you are likely to hear the internal feedback of the internal speaker to the internal mic. Adjust your mic and speakers so there is no feedback.

Vocals are corrected to the nearest pitch based on the key and scale of the song, or to a set of melody notes selected on the screen. Use the Chromatic scale when you don't know what key or scale a song is in. This is the easiest way to correct your voice to the nearest pitch.

The Retune speed is the time it takes for Auto-Tune to pitch correct your voice. The Normal Retune speed is a setting of 50 msecs -- this gives a natural humanized pitch correction effect. Normal Retune speed is appropriate for a moderate tempo song, for example a song at 120 bpm with a melody in eighth notes.

A funky or fast tempo tune, or a song requiring sixteenth note precision, will likely require a Fast Retune speed. The Fast Retune speed corrects notes within 25 msecs; this is better for faster notes. For slow songs or ballads featuring long held notes, the Slow Retune speed (75 msecs) may provide a more natural sound.

In addition to natural sounding pitch correction, you can also apply the iconic Auto-Tune effect. The Auto-Tune effect in essence retunes your pitch immediately (in 0 msecs). Ironically, if you sing really well, there is not much correction for Auto-Tune to do. The Auto-Tune effect is most noticeable when you are off key or you slide into a note. Also when you set the app to the Auto-Tune Effect setting, a meter appears at the top (red bouncing ball) that visually indicates whether you are singing sharp or flat.

The Bypass button is provided as a quick way to stop and start adding the effect as you sing.

Auto-Tune Mobile conforms to the Inter-App Audio (IAA) standard so you can use Auto-Tune with your other IAA apps. Notice when using with GarageBand that the Auto-Tune filter takes effect as you record the track. If you want to pitch correct a pre-existing vocal you will need to replay it outside of GarageBand and re-record it to a new track. Midi control of pitch correction is included, so you can connect a Midi keyboard and direct the vocals to sing on a particular melody or on a set of scale notes as pressed on the keyboard. Midi note presses will show up in red on the app.

Auto-Tune Mobile is Audiobus compatible, allowing Auto-Tune Mobile to work with your other iOS music apps. Auto-Tune Mobile acts as a filter in the “Effects” category, so you can apply pitch correction and the Auto-Tune effect to other Audiobus-compatible apps. (see http://audiob.us).

* Vocal real-time pitch correction designed for live performance
* Compatible with other IAA and Audiobus apps
* Built with Antares Audio Technologies' Auto-Tune® professional pitch correction
* Tested with Tascam iXZ and IK Multimedia's iRig microphone audio interfaces.
* Made for musicians.

What is Audiobus? — Audiobus isan award-winning music app for iPhone and iPad which lets you useyour other music apps together. Chain effects on your favouritesynth, run the output of apps or Audio Units into an app likeGarageBand or Loopy, or select a different audio interface outputfor each app. Route MIDI between apps — drive asynth from a MIDI sequencer, or add an arpeggiator to your MIDIkeyboard — or sync with your external MIDI gear.And control your entire setup from a MIDI controller.

Auto Tune App For Garageband

Download on the App Store

Audiobus is the app that makes the rest of your setup better.

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  • here it is :https://itunes.apple.com/fr/app/auto-tune-mobile/id647764727?mt=8

  • @Jeezs said:
    here it is :https://itunes.apple.com/fr/app/auto-tune-mobile/id647764727?mt=8

    Cheers!

  • Just downloaded it - should this also work as a standalone as it crashes on startup. AUM is fine

  • I'll wait for some demos of the AUv3 before I take the plunge as I'd love to see it being controlled my a midi-track that 'auto tunes' the incoming vocals..

  • @Thelast27 said:
    Just downloaded it - should this also work as a standalone as it crashes on startup. AUM is fine

    Crashes in standalone for me each time and a few AU crashes. Not sure about the quality of pitch correction yet, so far not great but will try a few more things later on.

  • Same, iOS 12.2, iPad 2017 - crash on startup as stand-alone. Kept crashing AUM until device reboot, got it working after that but still crashed stand-alone. I prefer the sound of this over Voicerack FX as far as correction goes, but this kind of effect is still miles away from how things sound in desktop land

  • edited May 2019


    Just purchased the app.works well in Cubasis.but the UI looks tinny.
    iPad Pro 10.5

  • edited May 2019

    @Samu said:
    I'll wait for some demos of the AUv3 before I take the plunge as I'd love to see it being controlled my a midi-track that 'auto tunes' the incoming vocals..


    Here you go.the Ui look small in Cubasis but it seems to work pretty well
    iPad Pro 10.5

  • @Paa89 said:

    @Samu said:
    I'll wait for some demos of the AUv3 before I take the plunge as I'd love to see it being controlled my a midi-track that 'auto tunes' the incoming vocals..


    Here you go.the Ui look small in Cubasis but it seems to work pretty well
    iPad Pro 10.5

    Thanks, I was thinking it was also possible to use midi input to 'tune' the audio. Sure we'd have to use another host for that since midi-routing in Cubasis is currently not so good.

    I suck at singing so everything would most likely be like T-Pain or E-Type

  • @Samu said:

    @Paa89 said:

    @Samu said:
    I'll wait for some demos of the AUv3 before I take the plunge as I'd love to see it being controlled my a midi-track that 'auto tunes' the incoming vocals..


    Here you go.the Ui look small in Cubasis but it seems to work pretty well
    iPad Pro 10.5

    Thanks, I was thinking it was also possible to use midi input to 'tune' the audio. Sure we'd have to use another host for that since midi-routing in Cubasis is currently not so good.

    I suck at singing so everything would most likely be like T-Pain or E-Type

    😂😂😂 so do I.i feel your pain on the Cubasis issue to.lets hope this year they give us track routing and better midi routing

  • GB’s pitch correction completely smokes it. Not even close.

  • @realdawei said:
    GB’s pitch correction completely smokes it. Not even close.

    GBs correction isn't half bad.. my only gripe is that I can't apply it to instruments. I'm pretty sure? It's pretty cool taking a synth with glide and running through hard tuning, it's a cool effect.

    The whole pitch correction scene is woefully lacking on iOS. Whoever comes to the gate with something like Melodyne first will be the winner.

  • @icsleepers said:

    @realdawei said:
    GB’s pitch correction completely smokes it. Not even close.

    GBs correction isn't half bad.. my only gripe is that I can't apply it to instruments. I'm pretty sure? It's pretty cool taking a synth with glide and running through hard tuning, it's a cool effect.

    You could always merge the instrument track in GB to audio and use pitch correction on that

    I've kinda grown to like the 'Voice Transformer' that can be added as an effect.
    Sure, it's not a 'BOSS VT-1' but it's quite fun..

  • @icsleepers said:

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    @realdawei said:
    GB’s pitch correction completely smokes it. Not even close.

    GBs correction isn't half bad.. my only gripe is that I can't apply it to instruments. I'm pretty sure? It's pretty cool taking a synth with glide and running through hard tuning, it's a cool effect.

    The whole pitch correction scene is woefully lacking on iOS. Whoever comes to the gate with something like Melodyne first will be the winner.

    I suppose you could merge the synth output to audio then use the extreme tune preset on the audio track. But that’s too clunky for me.

    Melodyne, Antares unlikely on iOS..but Waves Tune already sells at iOS like pricepoints..maybe one day they’ll consider it a fun project.

  • @Samu@realdawei True, but I cannot staaaaand how it makes copies of projects when you track merge, it drives me nuts. I get why it does, but yikes.

  • @icsleepers said:
    @Samu@realdawei True, but I cannot staaaaand how it makes copies of projects when you track merge, it drives me nuts. I get why it does, but yikes.

    That's one of my gripes as well. I would love to have a 'render in place' and a good way to do destructive trim on the audio which could come in handy when using the audio as part of a sampler instrument (love how easy it is to drag just any audio even to the sampler track to create an instrument, but with no way to trim the audio file the whole track is saved as part of the sampler instrument and that sample is then entire length of the audio file/track even if only a small snippet is used for the instrument, in practice the 'trimming' done on the time-line has no effect on the actual audio file that gets saved with the sampler instrument).

    Oh well, WWDC'19 is soon here and Apple usually uses GarageBand to demo new iOS Audio related features .

    Also SuperBooth kicks off soon and that usually brings at least a few new 'surprise' apps, maybe the new 'Gadgets' will drop there?

  • @Samu said:

    @icsleepers said:
    @Samu@realdawei True, but I cannot staaaaand how it makes copies of projects when you track merge, it drives me nuts. I get why it does, but yikes.

    That's one of my gripes as well. I would love to have a 'render in place' and a good way to do destructive trim on the audio which could come in handy when using the audio as part of a sampler instrument (love how easy it is to drag just any audio even to the sampler track to create an instrument, but with no way to trim the audio file the whole track is saved as part of the sampler instrument and that sample is then entire length of the audio file/track even if only a small snippet is used for the instrument, in practice the 'trimming' done on the time-line has no effect on the actual audio file that gets saved with the sampler instrument).

    Oh well, WWDC'19 is soon here and Apple usually uses GarageBand to demo new iOS Audio related features .

    Also SuperBooth kicks off soon and that usually brings at least a few new 'surprise' apps, maybe the new 'Gadgets' will drop there?

    My hope is that they have been beefing up GB iOS to match all GB MacOS features then will marzipanify it to demonstrate a unified codebase at WWDC 2019 😁

  • @realdawei said:

    My hope is that they have been beefing up GB iOS to match all GB MacOS features then will marzipanify it to demonstrate a unified codebase at WWDC 2019 😁

    I'd be super happy with basic editing of the recorded touch instrument automation data and well, where's the track pan automation?

    For me I'll be keeping an eye on the File management and support for mass storage devices..
    Rumours say that there will be an API that allows any app to access pictures on an SD card and by-pass the mandatory Photos.app meaning it should be up to the app to handle any filetype preset on the card or mass-storage device.

    More importantly I'll keep an eye on if my trusty iPad Air 2 will get iOS13 or not..

  • @icsleepers said:
    @realdawei I like that! MARZIPANIFY haha

    ☺️ I didn’t invent the term though: https://www.highcaffeinecontent.com/blog/20190301-Bringing-iOS-Apps-to-macOS-Using-Marzipanify

  • How is it compared to Voice Synth if you use your throat and not your midifingers ?

  • @marcuspresident said:
    How is it compared to Voice Synth if you use your throat and not your midifingers ?

    Voice synth is a completely different beast , autotune is for the most part just pitch correction or if you’re trying to get that t pain effect. And you get better results if you know what key your song is in imo.

  • @realdawei said:
    GB’s pitch correction completely smokes it. Not even close.

    My gripe with Garageband’s auto tune is that you can’t pick and choose what notes to keep or ignore in the key. I might take the plunge on this one

  • edited May 2019

    @YZJustDatGuy said:

    @realdawei said:
    GB’s pitch correction completely smokes it. Not even close.

    My gripe with Garageband’s auto tune is that you can’t pick and choose what notes to keep or ignore in the key. I might take the plunge on this one

    If you get AT-iOS to sound remotely reasonable on vocals please do share

  • @realdawei said:

    @YZJustDatGuy said:

    @realdawei said:
    GB’s pitch correction completely smokes it. Not even close.

    My gripe with Garageband’s auto tune is that you can’t pick and choose what notes to keep or ignore in the key. I might take the plunge on this one

    If you get AT-iOS to sound remotely reasonable on vocals please do share

    Will do although the music I’d be using it on would be stuff where auto tune is fairly noticeable such as rap

  • @realdawei said:

    @Samu said:

    @icsleepers said:
    @Samu@realdawei True, but I cannot staaaaand how it makes copies of projects when you track merge, it drives me nuts. I get why it does, but yikes.

    That's one of my gripes as well. I would love to have a 'render in place' and a good way to do destructive trim on the audio which could come in handy when using the audio as part of a sampler instrument (love how easy it is to drag just any audio even to the sampler track to create an instrument, but with no way to trim the audio file the whole track is saved as part of the sampler instrument and that sample is then entire length of the audio file/track even if only a small snippet is used for the instrument, in practice the 'trimming' done on the time-line has no effect on the actual audio file that gets saved with the sampler instrument).

    Oh well, WWDC'19 is soon here and Apple usually uses GarageBand to demo new iOS Audio related features .

    Also SuperBooth kicks off soon and that usually brings at least a few new 'surprise' apps, maybe the new 'Gadgets' will drop there?

    My hope is that they have been beefing up GB iOS to match all GB MacOS features then will marzipanify it to demonstrate a unified codebase at WWDC 2019 😁

    They will probably just dumb down the Mac version to match the iOS GarageBand!

  • @icsleepers said:
    @Samu@realdawei True, but I cannot staaaaand how it makes copies of projects when you track merge, it drives me nuts. I get why it does, but yikes.

    Agree completely. It would be fine to save a project if it could batch merge — then you’d just have one extra project with your auv3 instruments and another with rendered audio. It’s the fact you have to merge one track at a time which is so frustrating for me.

    I’d like much better track exporting too. I want to be able to export all tracks as audio in one go as many other apps can do. Doing it one track at a time is mind numbing.

  • Seems to work in GarageBand and AUM. Totally exploded in Nanostudio. I don't have anywhere else to test it really lol.. Cubasis not installed.. I think that's my only other AU host

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